Book Two: Dungeon Master's Guide
Part the First: "How to be a DM"
1. There's a list of Player Types, how to engage them, and potential trouble spots to watch out for. This will be of help to players not all that familiar with Gamer culture, and it might be a helpful reminder to people who have been playing the game for a while. The "Types" are rather stereotypical, but I suppose they may be for a reason.
2. The next section covers how you can fill in gaps if you're missing certain character roles in your party. I should have mentioned this earlier, but making Healing part of the Leader role was a very good idea, and I'm glad they did it -- few people play this game so they can go around healing their buddies; but it's an important character to have in a group.
3. The "Kinds of Games" section lists various styles of play, and the advantages and disadvantages of each. For example, "One DM" vs. rotating DMs, Ongoing vs. One-shot, etc. I think it's a good summary, and helpful for beginners; as is the Table Rules section that comes next.
Saturday, May 31, 2008
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